Here are all of Blizzard’s Diablo games in order of how easy they are to play.
There aren’t many video game series that have lived for decades, outliving console generations and even copies of their original games. The Diablo series from Blizzard has done just that. The first game in the series came out in 1997, and the most recent one, Diablo 4, came out in June 2023. Blizzard has made a lot of changes to the original formula that made the game popular. But in the end, Diablo always stands out from the rest.
Changes in challenge are one thing that makes the Diablo games so interesting. They can make players feel like unbeatable forces of destruction for a minute. Then throw a tougher enemy at them a few seconds later who kills them in seconds. In this way, not all Diablo games are the same. Some are almost too easy to get through, while others will challenge players from the start.
Even though there is some dispute about the other games in the series. Everyone agrees that Diablo 3 is by far the easiest game in the series. A lot of the economy and late-game parts of Diablo 3 had problems with logistics and badly thought-out mechanics. But the game is still easy to play even after years and years of updates from Blizzard.
Blizzard added a lot of new classes to Diablo 3, and any of them can be turned into a wrecking machine with very little thought on the part of the player. Mobs of enemies come at you fast and furious, and they’re usually full of both regular enemies and elites. However, players rarely need to check their health because they can kill these enemies so quickly. There are a few boss fights that make things a little harder. But most of the time players don’t feel like their skills are really being put to the test.
Diablo Immortal, a bad mobile game from Blizzard, could make a case for being higher on this list. It has four levels of difficulty, with the hardest one being unlocked only after hours of playing. It also has several big spikes in difficulty that can go beyond being tough and into being downright frustrating. But the game’s ridiculous levels of making money make it seem like the creators aren’t being honest about how hard it is.
That’s because most of the time, people can solve any problem they face by just spending money. Yes, players can finish almost all of the game without spending any money. But it will be a lot of work, especially since the game will push its ways to make money at them at every turn. Add to that the fact that the game puts up roadblocks at every step, forcing players to grind for unnecessarily rare upgrade materials or making it nearly impossible to hit level 60 without buying the materials needed to do so.
Diablo Immortal may be hard for free-to-play players. But it’s hard to call it a hard game when those same players can breeze through it by pulling out their credit cards.
There are good reasons to choose both Diablo II and Diablo IV here. At the end of the day, the fact that the game is much, much older pushes the second game in the series down this list. Diablo II came out in 2000, and its remake, called Diablo II: Resurrected, will come out in 2021. In both cases, the game still has a lot of the things that made it hard back when it was popular. The difficulty changes that were stated at the beginning and the different challenges it gives to players are still as good as ever.
But the difficulty of the game is somewhat lessened by the fact that any player can do a little study and find out about the many overpowered builds in Diablo II. There are also builds like that in Diablo IV, but they are changed out pretty often. That no longer applies to Diablo II, and it hasn’t for a while.
The “crapshoot” nature of the game’s loot drops is another problem. Some people can play the game for 50 hours and still not find a single Legendary item that works for their class. While other people find them after every other level. Legendary items have a big effect on how hard Diablo II is, and a player who has a lot of them won’t have any trouble getting to the end of Happy Wheels.
In a lot of ways, the latest Diablo game has brought the series back to its roots. One of these ways is that the challenge levels are now the same as they were in the first game. From the start, players can choose between two hard levels: Adventurer and Veteran. Once they get far enough in the game, they can also choose between Hell and Torment. Diablo IV is one of the tougher Diablo games. Torment, in particular, can make the game very hard. But there’s a lot more going on under the surface that makes it one of the harder games in the series.
For one, building a character is more important than ever, even more so than in Diablo II. Even the weakest enemies in the game will be hard to beat with a bad build. And that’s not even taking into account the many top enemies and bosses in the world. Even though Diablo IV makes it easy to change a character’s specialization on the fly. Players still need a plan for that change to pay off.
Then, in the late game, there are Nightmare dungeons, which are some of the hardest tasks in any Diablo game. All of this is happening without saying that Blizzard is always changing how the game works on the inside to make the characters more balanced. It will be hard for players to make a character build that is too strong and that will last for more than one patch update.
When the first Diablo came out, Blizzard was going where no one had gone before. Even though their high-fantasy series Warcraft was well-liked, Diablo’s dark fantasy world and adult themes were different from most of what the ARPG market had to offer at the time. The bloody fields around Tristram were a scary place to start a trip. And it turned out that the fear was well-founded.
The first Diablo game, unlike almost all of the others in the series, wasn’t about making the player feel like an all-powerful hero. In fact, it’s the other way around. Even in the early stages of the game, enemies could not be taken on head-on. Instead, players had to lure out two or three enemies and fight them on their own, slowly chipping away at the bigger group.
Building was very important because enemies were strong and dangerous and could easily kill a player who went too far into the wilds without being ready. It’s a level of difficulty that still holds up today, and while the other Diablo games do a better job of making you feel like you have a lot of power. Only the first one made every enemy feel as scary as they looked.